UnityEngine.Vector4
class UnityEngine.Vector4
Fields and Properties:
- (static) float UnityEngine.Vector4.kEpsilon
- float x
- float y
- float z
- float w
- UnityEngine.Vector4 normalized
- float magnitude
- float sqrMagnitude
- (static) UnityEngine.Vector4 UnityEngine.Vector4.zero
- (static) UnityEngine.Vector4 UnityEngine.Vector4.one
- (static) UnityEngine.Vector4 UnityEngine.Vector4.positiveInfinity
- (static) UnityEngine.Vector4 UnityEngine.Vector4.negativeInfinity
Constructors:
- UnityEngine.Vector4.New(float, float, float, float)
- UnityEngine.Vector4.New(float, float, float)
- UnityEngine.Vector4.New(float, float)
Methods:
- void Set(float, float, float, float)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.Lerp(UnityEngine.Vector4, UnityEngine.Vector4, float)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.LerpUnclamped(UnityEngine.Vector4, UnityEngine.Vector4, float)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.MoveTowards(UnityEngine.Vector4, UnityEngine.Vector4, float)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.Scale(UnityEngine.Vector4, UnityEngine.Vector4)
- void Scale(UnityEngine.Vector4)
- int GetHashCode()
- bool Equals(object)
- bool Equals(UnityEngine.Vector4)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.Normalize(UnityEngine.Vector4)
- void Normalize()
- (static) float UnityEngine.Vector4.Dot(UnityEngine.Vector4, UnityEngine.Vector4)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.Project(UnityEngine.Vector4, UnityEngine.Vector4)
- (static) float UnityEngine.Vector4.Distance(UnityEngine.Vector4, UnityEngine.Vector4)
- (static) float UnityEngine.Vector4.Magnitude(UnityEngine.Vector4)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.Min(UnityEngine.Vector4, UnityEngine.Vector4)
- (static) UnityEngine.Vector4 UnityEngine.Vector4.Max(UnityEngine.Vector4, UnityEngine.Vector4)
- string ToString()
- string ToString(string)
- string ToString(string, System.IFormatProvider)
- (static) float UnityEngine.Vector4.SqrMagnitude(UnityEngine.Vector4)
- float SqrMagnitude()