UnityEngine.InputSystem.InputActionSetupExtensions
class UnityEngine.InputSystem.InputActionSetupExtensions
Methods:
- (static) UnityEngine.InputSystem.InputActionMap UnityEngine.InputSystem.InputActionSetupExtensions.AddActionMap(UnityEngine.InputSystem.InputActionAsset, string)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.AddActionMap(UnityEngine.InputSystem.InputActionAsset, UnityEngine.InputSystem.InputActionMap)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.RemoveActionMap(UnityEngine.InputSystem.InputActionAsset, UnityEngine.InputSystem.InputActionMap)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.RemoveActionMap(UnityEngine.InputSystem.InputActionAsset, string)
- (static) UnityEngine.InputSystem.InputAction UnityEngine.InputSystem.InputActionSetupExtensions.AddAction(UnityEngine.InputSystem.InputActionMap, string, UnityEngine.InputSystem.InputActionType, string, string, string, string, string)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.RemoveAction(UnityEngine.InputSystem.InputAction)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.RemoveAction(UnityEngine.InputSystem.InputActionAsset, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddBinding(UnityEngine.InputSystem.InputAction, string, string, string, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddBinding(UnityEngine.InputSystem.InputAction, UnityEngine.InputSystem.InputControl)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddBinding(UnityEngine.InputSystem.InputAction, UnityEngine.InputSystem.InputBinding)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddBinding(UnityEngine.InputSystem.InputActionMap, string, string, string, string, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddBinding(UnityEngine.InputSystem.InputActionMap, string, UnityEngine.InputSystem.InputAction, string, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddBinding(UnityEngine.InputSystem.InputActionMap, string, System.Guid, string, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddBinding(UnityEngine.InputSystem.InputActionMap, UnityEngine.InputSystem.InputBinding)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.CompositeSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddCompositeBinding(UnityEngine.InputSystem.InputAction, string, string, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBinding(UnityEngine.InputSystem.InputAction, int)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBinding(UnityEngine.InputSystem.InputAction, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBinding(UnityEngine.InputSystem.InputActionMap, int)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBindingWithId(UnityEngine.InputSystem.InputAction, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBindingWithId(UnityEngine.InputSystem.InputAction, System.Guid)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBindingWithGroup(UnityEngine.InputSystem.InputAction, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBindingWithPath(UnityEngine.InputSystem.InputAction, string)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeBinding(UnityEngine.InputSystem.InputAction, UnityEngine.InputSystem.InputBinding)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions.ChangeCompositeBinding(UnityEngine.InputSystem.InputAction, string)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.Rename(UnityEngine.InputSystem.InputAction, string)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.AddControlScheme(UnityEngine.InputSystem.InputActionAsset, UnityEngine.InputSystem.InputControlScheme)
- (static) UnityEngine.InputSystem.InputActionSetupExtensions.ControlSchemeSyntax UnityEngine.InputSystem.InputActionSetupExtensions.AddControlScheme(UnityEngine.InputSystem.InputActionAsset, string)
- (static) void UnityEngine.InputSystem.InputActionSetupExtensions.RemoveControlScheme(UnityEngine.InputSystem.InputActionAsset, string)
- (static) UnityEngine.InputSystem.InputControlScheme UnityEngine.InputSystem.InputActionSetupExtensions.WithBindingGroup(UnityEngine.InputSystem.InputControlScheme, string)
- (static) UnityEngine.InputSystem.InputControlScheme UnityEngine.InputSystem.InputActionSetupExtensions.WithDevice(UnityEngine.InputSystem.InputControlScheme, string, bool)
- (static) UnityEngine.InputSystem.InputControlScheme UnityEngine.InputSystem.InputActionSetupExtensions.WithRequiredDevice(UnityEngine.InputSystem.InputControlScheme, string)
- (static) UnityEngine.InputSystem.InputControlScheme UnityEngine.InputSystem.InputActionSetupExtensions.WithOptionalDevice(UnityEngine.InputSystem.InputControlScheme, string)
- (static) UnityEngine.InputSystem.InputControlScheme UnityEngine.InputSystem.InputActionSetupExtensions.OrWithRequiredDevice(UnityEngine.InputSystem.InputControlScheme, string)
- (static) UnityEngine.InputSystem.InputControlScheme UnityEngine.InputSystem.InputActionSetupExtensions.OrWithOptionalDevice(UnityEngine.InputSystem.InputControlScheme, string)