UnityEngine.Vector3
class UnityEngine.Vector3
Fields and Properties:
- (static) float UnityEngine.Vector3.kEpsilon
- (static) float UnityEngine.Vector3.kEpsilonNormalSqrt
- float x
- float y
- float z
- UnityEngine.Vector3 normalized
- float magnitude
- float sqrMagnitude
- (static) UnityEngine.Vector3 UnityEngine.Vector3.zero
- (static) UnityEngine.Vector3 UnityEngine.Vector3.one
- (static) UnityEngine.Vector3 UnityEngine.Vector3.forward
- (static) UnityEngine.Vector3 UnityEngine.Vector3.back
- (static) UnityEngine.Vector3 UnityEngine.Vector3.up
- (static) UnityEngine.Vector3 UnityEngine.Vector3.down
- (static) UnityEngine.Vector3 UnityEngine.Vector3.left
- (static) UnityEngine.Vector3 UnityEngine.Vector3.right
- (static) UnityEngine.Vector3 UnityEngine.Vector3.positiveInfinity
- (static) UnityEngine.Vector3 UnityEngine.Vector3.negativeInfinity
- (static) UnityEngine.Vector3 UnityEngine.Vector3.fwd
Constructors:
- UnityEngine.Vector3.New(float, float, float)
- UnityEngine.Vector3.New(float, float)
Methods:
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Slerp(UnityEngine.Vector3, UnityEngine.Vector3, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.SlerpUnclamped(UnityEngine.Vector3, UnityEngine.Vector3, float)
- (static) void UnityEngine.Vector3.OrthoNormalize(ref UnityEngine.Vector3, ref UnityEngine.Vector3)
- (static) void UnityEngine.Vector3.OrthoNormalize(ref UnityEngine.Vector3, ref UnityEngine.Vector3, ref UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.RotateTowards(UnityEngine.Vector3, UnityEngine.Vector3, float, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Lerp(UnityEngine.Vector3, UnityEngine.Vector3, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.LerpUnclamped(UnityEngine.Vector3, UnityEngine.Vector3, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.MoveTowards(UnityEngine.Vector3, UnityEngine.Vector3, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, ref UnityEngine.Vector3, float, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, ref UnityEngine.Vector3, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, ref UnityEngine.Vector3, float, float, float)
- void Set(float, float, float)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Scale(UnityEngine.Vector3, UnityEngine.Vector3)
- void Scale(UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Cross(UnityEngine.Vector3, UnityEngine.Vector3)
- int GetHashCode()
- bool Equals(object)
- bool Equals(UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Reflect(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Normalize(UnityEngine.Vector3)
- void Normalize()
- (static) float UnityEngine.Vector3.Dot(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Project(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.ProjectOnPlane(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) float UnityEngine.Vector3.Angle(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) float UnityEngine.Vector3.SignedAngle(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
- (static) float UnityEngine.Vector3.Distance(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.ClampMagnitude(UnityEngine.Vector3, float)
- (static) float UnityEngine.Vector3.Magnitude(UnityEngine.Vector3)
- (static) float UnityEngine.Vector3.SqrMagnitude(UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Min(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Max(UnityEngine.Vector3, UnityEngine.Vector3)
- string ToString()
- string ToString(string)
- string ToString(string, System.IFormatProvider)
- (static) float UnityEngine.Vector3.AngleBetween(UnityEngine.Vector3, UnityEngine.Vector3)
- (static) UnityEngine.Vector3 UnityEngine.Vector3.Exclude(UnityEngine.Vector3, UnityEngine.Vector3)