UnityEngine.SkinnedMeshRenderer
class UnityEngine.SkinnedMeshRenderer
Fields and Properties:
- UnityEngine.SkinQuality quality
- bool updateWhenOffscreen
- bool forceMatrixRecalculationPerRender
- UnityEngine.Transform rootBone
- UnityEngine.Transform[] bones
- UnityEngine.Mesh sharedMesh
- bool skinnedMotionVectors
- UnityEngine.Bounds localBounds
Constructors:
- UnityEngine.SkinnedMeshRenderer.New()
Methods:
- float GetBlendShapeWeight(int)
- void SetBlendShapeWeight(int, float)
- void BakeMesh(UnityEngine.Mesh)
- void BakeMesh(UnityEngine.Mesh, bool)