UnityEngine.AudioClip
class UnityEngine.AudioClip
Fields and Properties:
- float length
- int samples
- int channels
- int frequency
- bool isReadyToPlay
- UnityEngine.AudioClipLoadType loadType
- bool preloadAudioData
- bool ambisonic
- bool loadInBackground
- UnityEngine.AudioDataLoadState loadState
Methods:
- bool LoadAudioData()
- bool UnloadAudioData()
- bool GetData(float[], int)
- bool SetData(float[], int)
- (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, bool)
- (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, bool, UnityEngine.AudioClip.PCMReaderCallback)
- (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, bool, UnityEngine.AudioClip.PCMReaderCallback, UnityEngine.AudioClip.PCMSetPositionCallback)
- (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool)
- (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, UnityEngine.AudioClip.PCMReaderCallback)
- (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, UnityEngine.AudioClip.PCMReaderCallback, UnityEngine.AudioClip.PCMSetPositionCallback)