Combat¶
The Combat community component (Component) allows you to customize the default hit combo, which includes a right cross, a left hook, and a right uppercut, with a specified duration, animation, and audio for each hit. Additionally, the component enables you to add an idle status for players after they finish hitting, with a looping animation and specified duration.
Property | Description |
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Add attack | Determines the amount of attack value that a hit combo adds. Ranges from -999999 to 999999. Default: 46. |
Attack Duration | The amount of time in seconds that an attack lasts. Ranges from 0.2 to 5. Default: 0.7. |
Attack AnimationPicker | Determines the source of the attack animation to be played during the attack:
|
Attack Pick Animation | Choose a built-in animation clip if AnimationPicker is set to BuiltIn, or an animation clip from Asset Library or uploaded if AnimationPicker is set to Select. |
Attack Audio clip | Choose the audio clip played during the attack |
Idle Duration | The amount of time in seconds that the idle status lasts. Ranges from 0.2 to 5. Default: 3. |
Idle AnimationPicker | Determines the source of the animation to be played during the idle status:
|
Idle Pick Animation | Determines the looping animation played when the player character is not in combat. You can choose from built-in clips or select/upload your own animation using the Idle AnimationPicker. |
Note:
As this is a global Component, you can attach this Component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this Component to it.