Level_ZombieGame¶
This Level_ZombieGame community component lets you configure game rules for the Zombie game.
Field | Description |
---|---|
ZombieVFX | The visual effect for zombies |
VFXPositionOffset | The offset of the position for the visual effect to be spawned |
VFXRotationOffset | The offset of rotation for the visual effect to be spawned |
To-infect Hurt Cont | The least attacks it takes to transform a human into a zombie |
TransformZombieAudio | The sound for transforming a human into a zombie |
SpeedConfig | You can configure the walking speed and running speed for both humans and zombies. |
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
Related components¶
This component must be used with UI_ZombieGame, which provides UIs for the Zombie game.