Behavior_AddMaxLevel¶
This Behavior_AddMaxLevel community component (Component) records your highest floor in the Jump to Space game.
How to use it¶
- Create an empty object named "AirLevel",
- Attach this Component to it
- Adjust the trigger box for the object.
The game will generate the AirLevel together with floors.
Related Component¶
This Component must be used with Level_JumpToSpace, which provides gameplay specific to the Jump to Space game.