UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation
class UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation
Fields and Properties:
- (static) float UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation.kDefaultMagnitudeThreshold
- UnityEngine.InputSystem.InputAction action
System.Nullable<UnityEngine.InputSystem.InputBinding>
bindingMaskUnityEngine.InputSystem.InputControlList<UnityEngine.InputSystem.InputControl>
candidatesUnityEngine.InputSystem.Utilities.ReadOnlyArray<float>
scoresUnityEngine.InputSystem.Utilities.ReadOnlyArray<float>
magnitudes- UnityEngine.InputSystem.InputControl selectedControl
- bool started
- bool completed
- bool canceled
- double startTime
- float timeout
- string expectedControlType
Constructors:
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation.New()
Methods:
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithAction(UnityEngine.InputSystem.InputAction)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithMatchingEventsBeingSuppressed(bool)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithCancelingThrough(string)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithCancelingThrough(UnityEngine.InputSystem.InputControl)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithExpectedControlType(string)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithExpectedControlType(System.Type)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithTargetBinding(int)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithBindingMask(
System.Nullable<UnityEngine.InputSystem.InputBinding>
) - UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithBindingGroup(string)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithoutGeneralizingPathOfSelectedControl()
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithRebindAddingNewBinding(string)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithMagnitudeHavingToBeGreaterThan(float)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithoutIgnoringNoisyControls()
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithControlsHavingToMatchPath(string)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithControlsExcluding(string)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation WithTimeout(float)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation OnComplete(
System.Action<UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation>
) - UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation OnCancel(
System.Action<UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation>
) - UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation OnPotentialMatch(
System.Action<UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation>
) - UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation OnGeneratePath(
System.Func<UnityEngine.InputSystem.InputControl, string>
) - UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation OnComputeScore(
System.Func<UnityEngine.InputSystem.InputControl, UnityEngine.InputSystem.LowLevel.InputEventPtr, float>
) - UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation OnApplyBinding(
System.Action<UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation, string>
) - UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation OnMatchWaitForAnother(float)
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation Start()
- void Cancel()
- void Complete()
- void AddCandidate(UnityEngine.InputSystem.InputControl, float, float)
- void RemoveCandidate(UnityEngine.InputSystem.InputControl)
- void Dispose()
- UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation Reset()