UnityEngine.InputSystem.InputBinding
class UnityEngine.InputSystem.InputBinding
Fields and Properties:
- (static) char UnityEngine.InputSystem.InputBinding.Separator
- string name
- System.Guid id
- string path
- string overridePath
- string interactions
- string overrideInteractions
- string processors
- string overrideProcessors
- string groups
- string action
- bool isComposite
- bool isPartOfComposite
- bool hasOverrides
- string effectivePath
- string effectiveInteractions
- string effectiveProcessors
Constructors:
- UnityEngine.InputSystem.InputBinding.New(string, string, string, string, string, string)
Methods:
- string GetNameOfComposite()
- (static) UnityEngine.InputSystem.InputBinding UnityEngine.InputSystem.InputBinding.MaskByGroup(string)
- bool Equals(UnityEngine.InputSystem.InputBinding)
- bool Equals(object)
- int GetHashCode()
- string ToString()
- string ToDisplayString(UnityEngine.InputSystem.InputBinding.DisplayStringOptions, UnityEngine.InputSystem.InputControl)
- bool Matches(UnityEngine.InputSystem.InputBinding)