UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
class UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
Fields and Properties:
- float version
- bool renderShadows
- UnityEngine.Rendering.Universal.CameraRenderType renderType
System.Collections.Generic.List<UnityEngine.Camera>
cameraStack- bool clearDepth
- UnityEngine.Rendering.Universal.CameraOverrideOption DepthTexturePrecision
- UnityEngine.Rendering.Universal.CameraOverrideOption ColorTexturePrecision
- UnityEngine.Rendering.Universal.CameraOverrideOption HudPrecision
- UnityEngine.Rendering.Universal.ScriptableRenderer scriptableRenderer
- UnityEngine.LayerMask volumeLayerMask
- UnityEngine.Transform volumeTrigger
- bool renderPostProcessing
- UnityEngine.Rendering.Universal.AntialiasingMode antialiasing
- UnityEngine.Rendering.Universal.AntialiasingQuality antialiasingQuality
- bool stopNaN
- bool dithering
- bool allowXRRendering
Constructors:
- UnityEngine.Rendering.Universal.UniversalAdditionalCameraData.New()
Methods:
- void SetRenderer(int)
- void OnBeforeSerialize()
- void OnAfterDeserialize()
- void OnDrawGizmos()