UnityEngine.EventSystems.EventSystem
class UnityEngine.EventSystems.EventSystem
Fields and Properties:
- (static) UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.EventSystem.current
- bool sendNavigationEvents
- int pixelDragThreshold
- UnityEngine.EventSystems.BaseInputModule currentInputModule
- UnityEngine.GameObject firstSelectedGameObject
- UnityEngine.GameObject currentSelectedGameObject
- UnityEngine.GameObject lastSelectedGameObject
- bool isFocused
- bool alreadySelecting
Methods:
- void UpdateModules()
- void SetSelectedGameObject(UnityEngine.GameObject, UnityEngine.EventSystems.BaseEventData)
- void SetSelectedGameObject(UnityEngine.GameObject)
- void RaycastAll(UnityEngine.EventSystems.PointerEventData,
System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
) - bool IsPointerOverGameObject()
- bool IsPointerOverGameObject(int)
- string ToString()