UnityEngine.AI.OffMeshLink
class UnityEngine.AI.OffMeshLink
Fields and Properties:
- bool activated
- bool occupied
- float costOverride
- bool biDirectional
- int navMeshLayer
- int area
- bool autoUpdatePositions
- UnityEngine.Transform startTransform
- UnityEngine.Transform endTransform
Constructors:
- UnityEngine.AI.OffMeshLink.New()
Methods:
- void UpdatePositions()