UnityEngine.AI.NavMeshBuilder
class UnityEngine.AI.NavMeshBuilder
Methods:
- (static) void UnityEngine.AI.NavMeshBuilder.CollectSources(UnityEngine.Bounds, int, UnityEngine.AI.NavMeshCollectGeometry, int,
System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildMarkup>
,System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>
) - (static) void UnityEngine.AI.NavMeshBuilder.CollectSources(UnityEngine.Transform, int, UnityEngine.AI.NavMeshCollectGeometry, int,
System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildMarkup>
,System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>
) - (static) UnityEngine.AI.NavMeshData UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(UnityEngine.AI.NavMeshBuildSettings,
System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>
, UnityEngine.Bounds, UnityEngine.Vector3, UnityEngine.Quaternion) - (static) bool UnityEngine.AI.NavMeshBuilder.UpdateNavMeshData(UnityEngine.AI.NavMeshData, UnityEngine.AI.NavMeshBuildSettings,
System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>
, UnityEngine.Bounds) - (static) UnityEngine.AsyncOperation UnityEngine.AI.NavMeshBuilder.UpdateNavMeshDataAsync(UnityEngine.AI.NavMeshData, UnityEngine.AI.NavMeshBuildSettings,
System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource
>, UnityEngine.Bounds) - (static) void UnityEngine.AI.NavMeshBuilder.Cancel(UnityEngine.AI.NavMeshData)