UnityEngine.AI.NavMeshBuildSettings
class UnityEngine.AI.NavMeshBuildSettings
Fields and Properties:
- int agentTypeID
- float agentRadius
- float agentHeight
- float agentSlope
- float agentClimb
- float minRegionArea
- bool overrideVoxelSize
- float voxelSize
- bool overrideTileSize
- int tileSize
- uint maxJobWorkers
- bool preserveTilesOutsideBounds
- UnityEngine.AI.NavMeshBuildDebugSettings debug
Methods:
- string[] ValidationReport(UnityEngine.Bounds)