đī¸ AnimatorControllerEntity
This AnimatorControllerEntity struct contains a set of functions for playing animation playables on the animator controller.
đī¸ BackpackItemChange
Event data when inventory data changes
đī¸ CancelToken
CancelTokens are handles for the registration of event callbacks.
đī¸ CustomPropertyAccessor
CustomPropertyAccessor is a struct for accessing custom properties.
đī¸ DatastoreKeyInfo
This DatastoreKeyInfo struct is used to represent information related to specific keys
đī¸ DatastoreKeyPages
This DatastoreKeyPages struct contains pages of DatastoreKey instances
đī¸ DatastoreKey
This DatastoreKey struct contains the key name as DataStoreKey.KeyName
đī¸ DatastoreObjectVersionInfo
This DatastoreObjectVersionInfo struct displays the version information for a key
đī¸ DatastoreOptions
This DatastoreOptions struct provides options that allow you to customize the creation of a Datastore instance or a OrderedDatastore instance
đī¸ DatastoreVersionPages
This DatastoreVersionPages struct contains pages of DatastoreObjectVersionInfo instances, which represent version information for keys
đī¸ Datastore
Datastore is a powerful storage system designed to persistently store user and game data, such as items and leaderboards.
đī¸ EventDisconnector
EventDisconnector is used to remove the registered event handler.
đī¸ EventOption
EventOption.
đī¸ EventPayload
EventPayload.
đī¸ float2
float2 describes a vector in 2D spaces.
đī¸ float3
float3 describes a vector in 3D spaces.
đī¸ float4
float4 represents a four-dimensional vectors.
đī¸ InteractableObject
This InteractableObject struct contains a set of functions for dealing with interactable objects.
đī¸ ItemConfig
Describes the configuration settings for items.
đī¸ OrderedDatastorePages
This OrderedDatastorePages struct displays key/value pairs obtained from an OrderedDatastore
đī¸ OrderedDatastore
OrderedDatastore is essentially a Datastore that stores and organizes numeric values.
đī¸ PageInfo
This PageInfo struct displays information about pagination such as the total amount of data in the datastore, the current page number, and the number of items on each page
đī¸ quaternion
quaternion is used to represent rotations.
đī¸ SoundEntity
SoundEntity, created with YaSoundAPI, allows for playing the configured audio clips.
đī¸ Ya3DSoundPositionData
Ya3DSoundPositionData is a struct that represents properties of a 3D sound.
đī¸ YaAnimationHandle
YaAnimationHandle is an interface to get information or control playing animation playables.
đī¸ YaBackpackStacks
YaBackpackStacks provides a struct for managing items in the grids of the inventory.
đī¸ YaCharacterDialogBySpeaker
DEPRECATED
đī¸ YaCharacterDialog
DEPRECATED
đī¸ YaCharacterQuestByRequester
DEPRECATED
đī¸ YaCharacterQuest
DEPRECATED
đī¸ YaDamageHook
YaDamageHook properties for objects which can take damage
đī¸ YaDamage
Damage manages damage/healing source and amount.
đī¸ YaDialogConfig
YaDialogConfig is an object representing the configuration of a dialogue.
đī¸ YaDialogData
YaDialogData is an object representing a dialogue.
đī¸ YaDialogOption
YaDialogOption is an object representing an option in a dialogue.
đī¸ YaDialogSelectOption
YaDialogSelectOption is an object representing what option a player selects in a dialogue.
đī¸ YaDialogSentence
YaDialogSentence is an object representing a sentence in a dialogue.
đī¸ YaDialogStateListener
DEPRECATED
đī¸ YaDialogState
DEPRECATED
đī¸ YaDialogueData
YaDialogueData contains the info needed for the dialogue.
đī¸ YaEntity
YaEntity identifies an object in games. YaEntity can only function when the YaEntity module is added to the same object.
đī¸ YaEquipParameter
Equip additional parameters
đī¸ YaInputCode
Input event API code enumeration
đī¸ YaPostProcessBloomHandle
The handle of post-process Bloom
đī¸ YaPostProcessBlurHandle
The handle of post-process Blur
đī¸ YaPostProcessColorAdjustHandle
The handle of post-process Color Adjust
đī¸ YaPostProcessMaskHandle
The handle of post-process Mask
đī¸ YaPostProcessVignetteHandle
The handle of post-process Vignette
đī¸ YaQueryParameter
YaQueryParameter manages parameters for physics queries.
đī¸ YaQueryResult
Queries the entity which the ray hits and the entity's position and distance.
đī¸ YaQuestConfig
YaQuestConfig is an object representing the configuration of a quest.
đī¸ YaQuestData
YaQuestData is an object representing the content of a quest.
đī¸ YaQuestListener
DEPRECATED
đī¸ YaQuestProgress
YaQuestProgress is the progress of a quest.
đī¸ YaQuestReward
YaQuestReward is the reward of a quest.
đī¸ YaQuestTarget
YaQuestTarget is the target of the quest.
đī¸ YaSoundHandle
YaSoundHandle created with YaSoundAPI, represents an interface responsible for controlling and managing the sound.
đī¸ YaSoundSetting
YaSoundSetting configures the settings of sound.
đī¸ YaUIButton
YaUIButton adjusts the button in the UI.
đī¸ YaUIComponent
YaUIComponent adjusts the canvas in the UI.
đī¸ YaUIGraph
YaUIGraph adjusts the graph in the UI.
đī¸ YaUIImage
YaUIImage controls images in the UI.
đī¸ YaUIList
YaUIList controls lists in the UI.
đī¸ YaUILoader
YaUILoader controls the loader in the UI.
đī¸ YaUIManager
YaUIManager configures the UI manager.
đī¸ YaUIObject
YaUIObject is the base class for UI management.
đī¸ YaUIProgressBar
YaUIProgressBar is the class that manages the progress bar UI.
đī¸ YaUISlider
YaUISlider is the class that manages the slider UI.
đī¸ YaUITextInput
YaUITextInput manages text input in the game.
đī¸ YaUITextTypingEffect
YaUITextTypingEffect
đī¸ YaUIText
YaUIText is the class that manages texts in the game.
đī¸ YaUIVideoPlayer
YaUIVideoPlayer controls the video player on the UI.