quaternion
quaternion is used to represent rotations.Properties
quaternion identity
float3 eulerAngles
number x
number y
number z
number w
Functions
quaternion quaternion.New(number x, number y, number z, number w)
Constructs a new quaternion using the given x, y,z and w components.
quaternion quaternion.FromFloat4(float4 f4)
x, y,z and w of the float4.f4The givenfloat4 .
number quaternion.Angle(quaternion a, quaternion b)
Returns the angle in degrees between two rotations a and b.
quaternion quaternion.AngleAxis(number angle, float3 axis)
Creates a rotation which rotates angle degrees around axis
number quaternion.Dot(float4 a, float4 b)
Returns dot Product of two rotations.
quaternion quaternion.Euler(number x, number y, number z)
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis; applied in that order.
quaternion quaternion.FromToRotation(float3 fromDirection, float3 toDirection)
Creates a rotation which rotates from fromDirection to toDirection.
quaternion quaternion.Lerp(quaternion a, quaternion b, number t)
Linearly interpolates between two points.
Interpolates between the points a and b by t. The parameter t is clamped to the range [0, 1].
aStart value, returned when t = 0.bEnd value, returned when t = 1.tInterpolation ratio.
quaternion quaternion.LookRotation(float3 forward, float3 upwards)
Creates a rotation with the specified forward and upwards directions.
Z axis will be aligned with forward, X axis aligned with cross product between forward and upwards, and Y axis aligned with cross product between Z and X.
forwardThe direction to look in.upwardsThe vector that defines in which direction up is.
quaternion quaternion.RotateTowards(quaternion from, quaternion to, number maxDegreesDelta)
Rotates a rotation from towards to.
The from quaternion is rotated towards to by an angular step of maxDegreesDelta (but note that the rotation will not overshoot). Negative values of maxDegreesDelta will move away from to until the rotation is exactly the opposite direction.
quaternion quaternion.Slerp(quaternion a, quaternion b, number t)
a and b by ratio t. The parameter t is clamped to the range [0, 1].aStart value, returned when t = 0.bEnd value, returned when t = 1.tInterpolation ratio.
quaternion Clone()
Returns a deep copy of this quaternion.
quaternion Inverse()
Returns the Inverse of rotation.
void Set(number x, number y, number z, number w)
Set x, y, z and w components of an existing quaternion.
quaternion Normalize()
Returns this quaternion with a magnitude of 1
void SetNormalize()
Makes this quaternion with a magnitude of 1.
quaternion ToAngleAxis()
Converts a rotation to angle-axis representation