Audio
The Audio settings manage both global and environmental audio.
Global Audio
The Global Audio component is for adjusting sound settings.

| Property | Description |
|---|---|
| Total Volume | Sets the overall volume level for all audio clips within the project. Ranges from 0 (silent) to 1 (normal). Default value: 1. |
| BGM Volume | Sets the volume level of background music within the project. Ranges from 0 (silent) to 1 (normal). Default value: 1. |
| SFX Volume | Sets the volume of all sound effects within the project. Ranges from 0 (silent) to 1 (normal). Default value: 1. |
| UI Volume | Sets the volume for all user interface sounds within the project. Ranges from 0 (silent) to 1 (normal). Default value: 1. |
Environmental audio
The Environmental Audio component is to simulate complex environmental sounds.

| Property | Description |
|---|---|
| Enable | If enabled, the environmental audio, including background music and random ambient sounds, will start playing immediately when the scene launches. Enabled by default. |
| BGM | Sets the audio clip to be played as the background music in the environment. |
| BGM Volume | Sets the volume level of the background music. Ranges from 0 (silent) to 1 (normal). Default value: 1. The BGM volume is multiplied with total volume of global audio. |
| Random AMB | Adds one or more audio clips that will be randomly chosen and played as ambient sounds in the environment. |
| AMB List Name | Enter a custom name for the list of ambient sound effects that will be randomly chosen to play. |
| Random Playback Interval | Specify a range of time values (in seconds) for ambient sound playback. When playing ambient sounds from the list, a random number within the set range will be generated and used as the playback interval. |
| Random Playback Volume | Specify a range of volume values for ambient sound playback. When playing ambient sounds from the list, a random number within the set range will be generated and used as the playback volume level. Values should be between 0 and 1. The value will be multiplied by total volume of global audio the BGM volume, and AMB volume. |
| Sounds | Adds one or more audio clips that will be randomly chosen and played as ambient sounds. One clip from this list is selected each time a random ambient sound is played. |