UnityEngine.Animation
class UnityEngine.Animation
Fields and Properties:
- UnityEngine.AnimationClip clip
- bool playAutomatically
- UnityEngine.WrapMode wrapMode
- bool isPlaying
- bool animatePhysics
- bool animateOnlyIfVisible
- UnityEngine.AnimationCullingType cullingType
- UnityEngine.Bounds localBounds
Constructors:
- UnityEngine.Animation.New()
Methods:
- void Stop()
- void Stop(string)
- void Rewind()
- void Rewind(string)
- void Sample()
- bool IsPlaying(string)
- bool Play()
- bool Play(UnityEngine.PlayMode)
- bool Play(string)
- bool Play(string, UnityEngine.PlayMode)
- void CrossFade(string)
- void CrossFade(string, float)
- void CrossFade(string, float, UnityEngine.PlayMode)
- void Blend(string)
- void Blend(string, float)
- void Blend(string, float, float)
- UnityEngine.AnimationState CrossFadeQueued(string)
- UnityEngine.AnimationState CrossFadeQueued(string, float)
- UnityEngine.AnimationState CrossFadeQueued(string, float, UnityEngine.QueueMode)
- UnityEngine.AnimationState CrossFadeQueued(string, float, UnityEngine.QueueMode, UnityEngine.PlayMode)
- UnityEngine.AnimationState PlayQueued(string)
- UnityEngine.AnimationState PlayQueued(string, UnityEngine.QueueMode)
- UnityEngine.AnimationState PlayQueued(string, UnityEngine.QueueMode, UnityEngine.PlayMode)
- void AddClip(UnityEngine.AnimationClip, string)
- void AddClip(UnityEngine.AnimationClip, string, int, int)
- void AddClip(UnityEngine.AnimationClip, string, int, int, bool)
- void RemoveClip(UnityEngine.AnimationClip)
- void RemoveClip(string)
- int GetClipCount()
- bool Play(UnityEngine.AnimationPlayMode)
- bool Play(string, UnityEngine.AnimationPlayMode)
- void SyncLayer(int)
- System.Collections.IEnumerator GetEnumerator()
- UnityEngine.AnimationClip GetClip(string)