UnityEngine.Resources
class UnityEngine.Resources
Constructors:
- UnityEngine.Resources.New()
Methods:
- (static) UnityEngine.Object[] UnityEngine.Resources.FindObjectsOfTypeAll(System.Type)
- (static) UnityEngine.Object UnityEngine.Resources.Load(string)
- (static) UnityEngine.Object UnityEngine.Resources.Load(string, System.Type)
- (static) UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync(string)
- (static) UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync(string, System.Type)
- (static) UnityEngine.Object[] UnityEngine.Resources.LoadAll(string, System.Type)
- (static) UnityEngine.Object[] UnityEngine.Resources.LoadAll(string)
- (static) UnityEngine.Object UnityEngine.Resources.GetBuiltinResource(System.Type, string)
- (static) void UnityEngine.Resources.UnloadAsset(UnityEngine.Object)
- (static) UnityEngine.AsyncOperation UnityEngine.Resources.UnloadUnusedAssets()
- (static) UnityEngine.Object UnityEngine.Resources.InstanceIDToObject(int)
- (static) void UnityEngine.Resources.InstanceIDToObjectList(
Unity.Collections.NativeArray<int>
,System.Collections.Generic.List<UnityEngine.Object>
) - (static) UnityEngine.Object UnityEngine.Resources.LoadAssetAtPath(string, System.Type)