FairyGUI.Container
class FairyGUI.Container
Fields and Properties:
UnityEngine.RenderMode renderMode
- Description:
UnityEngine.Camera renderCamera
- Description:
bool opaque
- Description:
UnityEngine.Vector4? clipSoftness
- Description:
bool touchChildren
- Description:
bool reversedMask
- Description:
int numChildren
- Description:
UnityEngine.Rect? clipRect
- Description:
FairyGUI.DisplayObject mask
- Description:
bool fairyBatching
- Description:
bool tabStopChildren
- Description: If true, when the container is focused, tab navigation is lock inside it.
Constructors:
FairyGUI.Container.New()
- Description:
FairyGUI.Container.New(string)
- Description:
- Parameter gameObjectName:
FairyGUI.Container.New(UnityEngine.GameObject)
- Description:
- Parameter attachTarget:
Methods:
FairyGUI.DisplayObject AddChild(FairyGUI.DisplayObject)
- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject AddChildAt(FairyGUI.DisplayObject, int)
- Description:
- Parameter child:
- Parameter index:
- Return:
bool Contains(FairyGUI.DisplayObject)
- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject GetChildAt(int)
- Description:
- Parameter index:
- Return:
FairyGUI.DisplayObject GetChild(string)
- Description:
- Parameter name:
- Return:
FairyGUI.DisplayObject[] GetChildren()
- Description:
- Return:
int GetChildIndex(FairyGUI.DisplayObject)
- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject RemoveChild(FairyGUI.DisplayObject)
- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject RemoveChild(FairyGUI.DisplayObject, bool)
- Description:
- Parameter child:
- Parameter dispose:
- Return:
FairyGUI.DisplayObject RemoveChildAt(int)
- Description:
- Parameter index:
- Return:
FairyGUI.DisplayObject RemoveChildAt(int, bool)
- Description:
- Parameter index:
- Parameter dispose:
- Return:
void RemoveChildren()
- Description:
void RemoveChildren(int, int, bool)
- Description:
- Parameter beginIndex:
- Parameter endIndex:
- Parameter dispose:
void SetChildIndex(FairyGUI.DisplayObject, int)
- Description:
- Parameter child:
- Parameter index:
void SwapChildren(FairyGUI.DisplayObject, FairyGUI.DisplayObject)
- Description:
- Parameter child1:
- Parameter child2:
void SwapChildrenAt(int, int)
- Description:
- Parameter index1:
- Parameter index2:
void ChangeChildrenOrder(IList<int>, IList<FairyGUI.DisplayObject>)
- Description:
- Parameter indice:
- Parameter objs:
IEnumerator<FairyGUI.DisplayObject> GetDescendants(bool)
- Description:
- Return:
void CreateGraphics()
- Description:
UnityEngine.Rect GetBounds(FairyGUI.DisplayObject)
UnityEngine.Camera GetRenderCamera()
- Description:
- Return:
FairyGUI.DisplayObject HitTest(UnityEngine.Vector2, bool)
- Description:
- Parameter stagePoint:
- Parameter forTouch:
- Parameter displayIndex:
- Return:
bool IsAncestorOf(FairyGUI.DisplayObject)
- Description:
- Parameter obj:
- Return:
void InvalidateBatchingState(bool)
- Description:
- Parameter childrenChanged:
void SetChildrenLayer(int)
- Description:
- Parameter value:
void Dispose()