UnityEngine.UI.InputField
class UnityEngine.UI.InputField
Fields and Properties:
- bool shouldHideMobileInput
- bool shouldActivateOnSelect
- string text
- bool isFocused
- float caretBlinkRate
- int caretWidth
- UnityEngine.UI.Text textComponent
- UnityEngine.UI.Graphic placeholder
- UnityEngine.Color caretColor
- bool customCaretColor
- UnityEngine.Color selectionColor
- UnityEngine.UI.InputField.SubmitEvent onEndEdit
- UnityEngine.UI.InputField.OnChangeEvent onValueChange
- UnityEngine.UI.InputField.OnChangeEvent onValueChanged
- UnityEngine.UI.InputField.OnValidateInput onValidateInput
- int characterLimit
- UnityEngine.UI.InputField.ContentType contentType
- UnityEngine.UI.InputField.LineType lineType
- UnityEngine.UI.InputField.SubmitKeys submitKeys
- UnityEngine.UI.InputField.InputType inputType
- UnityEngine.TouchScreenKeyboard touchScreenKeyboard
- UnityEngine.TouchScreenKeyboardType keyboardType
- UnityEngine.UI.InputField.CharacterValidation characterValidation
- bool readOnly
- bool multiLine
- char asteriskChar
- bool wasCanceled
- int caretSelectPosition
- int caretPosition
- UnityEngine.UI.InputField.CaretPositionOnFocus caretPositionOnFocus
- int selectionAnchorPosition
- int selectionFocusPosition
- float minWidth
- float preferredWidth
- float flexibleWidth
- float minHeight
- float preferredHeight
- float flexibleHeight
- int layoutPriority
Methods:
- void SetTextWithoutNotify(string)
- void MoveTextEnd(bool)
- void MoveTextStart(bool)
- UnityEngine.Vector2 ScreenToLocal(UnityEngine.Vector2)
- void OnBeginDrag(UnityEngine.EventSystems.PointerEventData)
- void OnDrag(UnityEngine.EventSystems.PointerEventData)
- void OnEndDrag(UnityEngine.EventSystems.PointerEventData)
- void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
- void ProcessEvent(UnityEngine.Event)
- void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)
- void ForceLabelUpdate()
- void Rebuild(UnityEngine.UI.CanvasUpdate)
- void LayoutComplete()
- void GraphicUpdateComplete()
- void ActivateInputField()
- void OnSelect(UnityEngine.EventSystems.BaseEventData)
- void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
- void DeactivateInputField()
- void OnDeselect(UnityEngine.EventSystems.BaseEventData)
- void OnSubmit(UnityEngine.EventSystems.BaseEventData)
- void CalculateLayoutInputHorizontal()
- void CalculateLayoutInputVertical()