UnityEngine.Playables.PlayableDirector
class UnityEngine.Playables.PlayableDirector
Fields and Properties:
- UnityEngine.Playables.PlayState state
- UnityEngine.Playables.DirectorWrapMode extrapolationMode
- UnityEngine.Playables.PlayableAsset playableAsset
- UnityEngine.Playables.PlayableGraph playableGraph
- bool playOnAwake
- UnityEngine.Playables.DirectorUpdateMode timeUpdateMode
- double time
- double initialTime
- double duration
Constructors:
- UnityEngine.Playables.PlayableDirector.New()
Methods:
- void DeferredEvaluate()
- void Play(UnityEngine.Playables.PlayableAsset)
- void Play(UnityEngine.Playables.PlayableAsset, UnityEngine.Playables.DirectorWrapMode)
- void SetGenericBinding(UnityEngine.Object, UnityEngine.Object)
- void Evaluate()
- void Play()
- void Stop()
- void Pause()
- void Resume()
- void RebuildGraph()
- void ClearReferenceValue(UnityEngine.PropertyName)
- void SetReferenceValue(UnityEngine.PropertyName, UnityEngine.Object)
- UnityEngine.Object GetGenericBinding(UnityEngine.Object)
- void ClearGenericBinding(UnityEngine.Object)
- void RebindPlayableGraphOutputs()