UnityEngine.InputSystem.UI.InputSystemUIInputModule
class UnityEngine.InputSystem.UI.InputSystemUIInputModule
Fields and Properties:
- bool deselectOnBackgroundClick
- UnityEngine.InputSystem.UI.UIPointerBehavior pointerBehavior
- float moveRepeatDelay
- float moveRepeatRate
- float repeatRate
- float repeatDelay
- UnityEngine.Transform xrTrackingOrigin
- float trackedDeviceDragThresholdMultiplier
- UnityEngine.InputSystem.InputActionReference point
- UnityEngine.InputSystem.InputActionReference scrollWheel
- UnityEngine.InputSystem.InputActionReference leftClick
- UnityEngine.InputSystem.InputActionReference middleClick
- UnityEngine.InputSystem.InputActionReference rightClick
- UnityEngine.InputSystem.InputActionReference move
- UnityEngine.InputSystem.InputActionReference submit
- UnityEngine.InputSystem.InputActionReference cancel
- UnityEngine.InputSystem.InputActionReference trackedDeviceOrientation
- UnityEngine.InputSystem.InputActionReference trackedDevicePosition
- UnityEngine.InputSystem.InputActionReference trackedDeviceSelect
- UnityEngine.InputSystem.InputActionAsset actionsAsset
Constructors:
- UnityEngine.InputSystem.UI.InputSystemUIInputModule.New()
Methods:
- void ActivateModule()
- bool IsPointerOverGameObject(int)
- UnityEngine.EventSystems.RaycastResult GetLastRaycastResult(int)
- void AssignDefaultActions()
- void UnassignActions()
- void Process()