UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax
class UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax
Fields and Properties:
- bool valid
- int bindingIndex
- UnityEngine.InputSystem.InputBinding binding
Methods:
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithName(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithPath(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithGroup(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithGroups(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithInteraction(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithInteractions(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithProcessor(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax WithProcessors(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax Triggering(UnityEngine.InputSystem.InputAction)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax To(UnityEngine.InputSystem.InputBinding)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax NextBinding()
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax PreviousBinding()
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax NextPartBinding(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax PreviousPartBinding(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax NextCompositeBinding(string)
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax PreviousCompositeBinding(string)
- void Erase()
- UnityEngine.InputSystem.InputActionSetupExtensions.BindingSyntax InsertPartBinding(string, string)