UnityEngine.InputSystem.InputActionAsset
class UnityEngine.InputSystem.InputActionAsset
Fields and Properties:
- (static) string UnityEngine.InputSystem.InputActionAsset.Extension
- bool enabled
UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputActionMap>
actionMapsUnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme>
controlSchemesSystem.Collections.Generic.IEnumerable<UnityEngine.InputSystem.InputBinding>
bindingsSystem.Nullable<UnityEngine.InputSystem.InputBinding>
bindingMaskSystem.Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>
devices
Constructors:
- UnityEngine.InputSystem.InputActionAsset.New()
Methods:
- string ToJson()
- void LoadFromJson(string)
- (static) UnityEngine.InputSystem.InputActionAsset UnityEngine.InputSystem.InputActionAsset.FromJson(string)
- UnityEngine.InputSystem.InputAction FindAction(string, bool)
- UnityEngine.InputSystem.InputActionMap FindActionMap(string, bool)
- UnityEngine.InputSystem.InputActionMap FindActionMap(System.Guid)
- UnityEngine.InputSystem.InputAction FindAction(System.Guid)
- int FindControlSchemeIndex(string)
System.Nullable<UnityEngine.InputSystem.InputControlScheme>
FindControlScheme(string)- bool IsUsableWithDevice(UnityEngine.InputSystem.InputDevice)
- void Enable()
- void Disable()
- bool Contains(UnityEngine.InputSystem.InputAction)
System.Collections.Generic.IEnumerator<UnityEngine.InputSystem.InputAction>
GetEnumerator()