UnityEngine.Cubemap
class UnityEngine.Cubemap
Fields and Properties:
- UnityEngine.TextureFormat format
- bool isReadable
- bool streamingMipmaps
- int streamingMipmapsPriority
- int requestedMipmapLevel
- int desiredMipmapLevel
- int loadingMipmapLevel
- int loadedMipmapLevel
Constructors:
- UnityEngine.Cubemap.New(int, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
- UnityEngine.Cubemap.New(int, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
- UnityEngine.Cubemap.New(int, UnityEngine.TextureFormat, int)
- UnityEngine.Cubemap.New(int, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, int)
- UnityEngine.Cubemap.New(int, UnityEngine.TextureFormat, bool)
Methods:
- void UpdateExternalTexture(System.IntPtr)
- void SmoothEdges(int)
- void SmoothEdges()
- UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace, int)
- UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace)
- void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace, int)
- void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace)
- void ClearRequestedMipmapLevel()
- bool IsRequestedMipmapLevelLoaded()
- (static) UnityEngine.Cubemap UnityEngine.Cubemap.CreateExternalTexture(int, UnityEngine.TextureFormat, bool, System.IntPtr)
- void SetPixel(UnityEngine.CubemapFace, int, int, UnityEngine.Color)
- void SetPixel(UnityEngine.CubemapFace, int, int, UnityEngine.Color, int)
- UnityEngine.Color GetPixel(UnityEngine.CubemapFace, int, int)
- UnityEngine.Color GetPixel(UnityEngine.CubemapFace, int, int, int)
- void Apply(bool, bool)
- void Apply(bool)
- void Apply()