Player settings
The Player settings let you customize key aspects of the player experience, including movement, character abilities, footstep sounds, and camera perspective.
Player Movement
The Player Movement component controls the player's basic movement attributes.

Property | Description |
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Override Character Settings | When enabled, all player movements settings work; otherwise, they will not. Enabled by default. |
Move Speed | How fast the player moves. Default: 4. |
Run Speed | How fast the player runs. Default: 8. |
Step Offset | Maximum height for automatic player stepping. Default: 0.3. |
Character Config
The Character Config component manages character-specific abilities.

Property | Description |
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First Person Model | The character model for first-person view. It is strongly recommended not to delete or modify this model, as doing so may cause Studio to malfunction. |
Show Character Model | Display or hide the character model in the game. Enabled by default. Note that you must first trigger the handprop item to see the character’s display effect. |
Enable Jump | Toggle to allow character jumping in the game. Press the Spacebar to switch between enabled actions. Disabled by default. |
Enable Crouch | Toggle to allow character crouching in the game. Press 'C' to crouch when enabled. Disabled by default. |
Enable Crawl | Toggle to allow character crawling in the game. Press 'C' to crawl when enabled. Disabled by default. |
info
Crouch and Crawl share the same key by default; you can press 'C' to switch between enabled actions.
Player Footstep Sounds
The Player Footstep Sounds component configures footstep audio based on floor types.

Property | Description |
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Footstep | Controls sounds and volume for specific floor types. Defaults Footstep1-5 corresponds to floor types: Any (covers all unspecified surfaces), Grass, Indoor, Concrete, Mud. |
Floor Type | Defines the surface type for footstep sounds. Matches floor types in the FloorType package. |
Volume | Sets the volume level of the player's footstep sounds. Ranges from 0 to 1. Default: 1. |
Sounds | Assign unique sounds to each floor type. By default, 9 sound clips are assigned per floor type and will play randomly during footsteps. |
To create a new floor type with custom footstep sounds:
- Add the model that should produce footstep sounds when stepped on to the scene.
- Select the model and open the Properties window by choosing the more icon.
- In the Properties window, add the Floor Type component to the model by choosing Add Components > Floor Type. Then, enter a unique name for the floor type.
- Open Game Settings > Player > Player Footstep Sounds, click Footstep at the bottom to add a new footstep pane.
- Configure the new footstep properties. The floor type name must exactly match the name set in step 3.
Player Virtual Camera
The Player Virtual Camera controls the player's camera settings.
![Player Virtual Camera]](/assets/images/PlayerVirtualCamera-db6687ad1666802b1be5df2ed05f8aed.png)
Property | Description |
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Override Character Settings | When enabled, all player virtual camera settings work; otherwise, they will not. Enabled by default. |
FOV | Field of view. The higher FOV value gives a wider view of the game world. |
Camera Height | Distance of the camera along its z-axis, which controls the height of the character's view. Ranges from 0 to 10. Default: 1.6. |
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Default Vcam (FOV: 60, Camera Height: 1.5) | Adjusted Vcam (FOV: 100, Height: 4) |