Navigation
The Navigation settings govern the systems and mechanics that allow players or in-game agents (characters, enemies, etc.) to move and traverse the game world effectively.
Surfaces and Agents
The Surfaces and Agents component is used to configure the basic parameters of characters for intelligent movement.
Property | Description |
---|---|
Show NavMesh | If enabled, display the navigation mesh (NavMesh) in the Scene view for inspection and editing. |
Name | Enter a name for the NavMesh agent. |
Radius | Set the distance from the agent's center for collision calculations. |
Height | Set the minimum height clearance for the agent to pass under obstacles. |
Step Height | Set the maximum height the agent can step up or drop down during navigation. |
Max Slope | Set the maximum walkable slope angle between 0 and 60 degrees. |