YaMovableComponent¶
YaMovableComponent
determines the position, rotation, and scale of an object in games.
Functions¶
void SetPosition(float3 position)
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Sets the local position of the object. Local position is the position of the object relative to the parent object. |
float3 GetPosition()
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Gets the local position of the object. |
float3 GetGlobalPosition()
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Gets the world position of the object. World position is the position of the object in the space. |
void SetRotation(float3 rotation)
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Sets the local rotation of the object. Local rotation is the rotation of the object relative to the rotation of the parent object. |
float3 GetRotation()
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Gets the local rotation of the object. |
float3 GetGlobalRotation()
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Gets the world rotation of the object. World rotation is the rotation of the object in the space. |
Code sample¶
This following code sample sets the specified position and rotation for the object.
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